Role For a Change is a KA2 Erasmus+ project, financed by the Italian Erasmus+ National Agency.  Role for a Change is a 2-years project that aims to explore roleplaying and LARP (Live Action Role Playing) as a methodological framework in which the organisations can propose

educational activities to promote the acquisition of personal, social and professional competences among diverse target groups. The project idea was initiated with the aim of

supporting all youngsters and especially those with fewer opportunities during the pandemic that struck globally in spring 2020.

R4C aims to bring formal and non-formal education closer and promote international activities

also among the schools, raising awareness of the impact that European mobility and education can have, especially for the target groups. As a result of this, the future network will

engage in a discussion about future plans and cooperation.

This project started officially in March 2021, before this date there was the preparation phase where the application was designed, submitted and approved by the Italian National Agency and finishes in February 2023.

The above mentioned Intellectual Outputs are:

  • A Manual on how to use roleplaying and LARP in educational context (in development)
  • A training curriculum for youth workers for residential and blended learning roleplaying activities (Took place in Italy Sep. 2022)
  • A series of webinars for youth workers for digital and blended learning roleplaying activities (Finished in Aug. 2022, but available here.
  • An online platform, which collects all the outcomes of the project- this website!

We also created a community of the project with information about RPG, LARP in Facebook 

The consortium is composed by 4 youth work organisations, one social enterprise and one local public  body, that are working together in one partnership and will organise a series of activities. The partners are:

🇮🇹  Meta Coop Roma-Coordinator of the projetc, from Italy

🇲🇰 Eunoia, from North Macedonia

🇵🇹 100% ADN, from Portugal

🇨🇿 INspire, from Czechia

🇩🇪 Stadt Bochum, Germany

🇬🇷 Roes Cooperativa, from Greece

(RPG) Role Playing Game. Play-pretends. Players are taking a role of a different character but their real ones. Players can become princ, president, wizard, warrior, their mother, anything they imagine.

(LARP) Live Action Role Playing. Activity on the edge of game and theater. Players are embodying the roles they are playing/acting. Yet, their actions are not scripted (or only partly scripted). They move inside the game-world which has its sets of rules and principles (ie., players is acting the role of a king with 3 lives but still can be “murdered” by other players and be out of the game). 

Non-formal education refers to planned, structured programmes and processes of personal and social education for young people designed to improve a range of skills and competences, outside the formal educational curriculum.

Non-formal education is an integral part of a lifelong learning concept that ensures that young people and adults acquire and maintain the skills, abilities and dispositions needed to adapt to a continuously changing environment.

Non-formal education, which functions as a complement, substitute and enhancer, is crucial in building a community for the better. This includes development through community empowerment programs or training to improve human and natural resources or local potential in a community.

Role-playing methods used effectively in the context of non-formal education can help to 

  • to consciously experience one’s own behaviour,
  • to develop observation skills and the ability to perceive social situations,
  • to present and analyse conflicts in the group and in other areas of life,
  • to practise new ways of behaviour,
  • to make people aware of the socio-political context of individually experienced problems.

The Erasmus+ programme European Union programme to support education, training, youth and sport in Europe. It offers many mobility and cooperation opportunities in: higher education, vocational education and training, school education (including early childhood education and care), adult education, youth and sport.

IT is managed by the European Commission (the EU’s executive body), the European Education and Culture Executive Agency (EACEA), a series of National Agencies in Programme countries (countries that are members of the EU), and a series of National Offices in some Partner countries (countries associated with the program).

You can have more information in Erasmus+ site or by contacting directly your National Agency office, find them here.

An effective way to educate people is through games. With LARP/RPG you can use roleplaying games and let the youth experience something that would be impossible for them to live otherwise. By letting them role-play in a safe place, one can lead them out of their comfort zone, making them acquire new skills (like social, artistic and psychological ones).

No. You can do a LARP experience with only 3 people but it’s also possible to make one with thousands of people. If you are planning the whole activity we suggest that you start with a small group. Otherwise, you’ll need more logistics and a big place to play.

You can do RPGs both physically and digitally (specially for TT RPG). If you want to join some group, maybe it’s better if you do a quick search on Facebook or Instagram for you to reach them out. We suggest you @dndbeyond on Instagram. For the digital you can use this link: https://www.dndbeyond.com

LARP and RPG can link formal with informal and non-formal education.

But if you want your students learn through LARP/RPG is firstly important that you experience this to know how it works. Then you can start to implement some activities. If you take a look in our manual there we explain how you can download it here.

Based on the knowledge that we have about the learning process, it is clear that experience is still the most effective way of learning. LARP can make you live experiences that are difficult or sometimes even impossible to experience in other circumstances.

So, if you experience certain things in an appropriate way, you can make the entire learning and educational process more effective.

No. Even though it’s helpful, it’s not necessary.

You don’t forcefully need to have this to learn from this experience. Costumes and props are not mandatory but really help create an immersive environment. Imagine if your character is a witch, if you have a big black hat, you’ll feel more like a witch and it’s the same with the scenery.

Actually, you can do a learning activity of this doing your own costume, designing it and sewing it. Although if you can’t make your own costume, you can rent it or buy it.

Yes, you may contact the partners of the project and ask for a translation in one of the following languages:


🇮🇹 META: adolescenti@meta.coop

🇵🇹 100% ADN: vem.aventura@gmail.com

🇨🇿 INspire: czechinspire@gmail.com

🇲🇰 Eunoia Skopje: info@eunoia.mk

🇩🇪 Stadt Bochum: trutinowski@bochum.de

🇬🇷 Roes Cooperative – weare@roes.coop


Vojtěch Žák

Expertises: building a LARP story


Francesco Vespa 

Expertises: designing costumes